this is based on a real track. desert thunder raceway in price, utah. its a 3/8 mile dirt oval. turns are banked 5deg starting at the bottom and 10 at the top. there are no walls or rails around the turns wich can lead to some crazy wrecks. a mountain borders the backstretch.
you can get my other tracks at freewebs.com/speedwaygrafix
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I ran Desert Thunder Raceway this year in a Imca stock car and you got it pretty close. The surroundings are perfect. you should leave the pits where they really are. Just add more banking and it would be exact.
you could add maybe 4 more. if you want things to be real tight. but if it bothers you that much, you could just add them yourself. all you have to do is edit the track ini. make sure you back up the original ini tho.
im not sure. i started a couple dirt tracks too. one is a half mile and has sort of a moto cross arena look. the other is a mile with high banking. kinda like a dirt version of delaware. ive never been real interested in offline racing but i'll go to that link and check it out.
Working on any others after Ampines? Oh and I'll be using Bacs RC in the YGCUP offline league that I'm hosting. If you want you can visit and enter at boardzero.com/ygracing. I know you've already heard this but I just can't stop bragging about your good work on these tracks.
This track is perfect as is and very fun to race on. Very good, planning on any more tracks? :D Just joking with you, you've had Ampines listed forever.
well i cant really do that. the real track has a mountain there. it wouldnt be much bigger anyway. but i really think 10 cars is fine for this track. youre able to pass better and you dont have to worry about getting caught up in a 20 car crash.
Its a great track, but it's a shame you can only race 10 cars at a time. I think this would be MUCH MUCH better if you removed the mountain on the back stretch and put a bigger pit road there.